Wot Realistic Gun Sounds
The 152mm and 183mm are just plain shit. The 100m is also pretty stupid.WG just hire a professional sound company you retarded drunk fucks. You cant record a sound for shit. Someone tell these dumbfucks to try Bad Company 2/Vietnam to see how a tank gun should sound in a game.


Realistic 'sounds engines mod' for World of Tanks 1.5.1.0 can be called an excellent choice for lovers of historicity and realism, because the sound picture in battle greatly affects the atmospheric battles and brings considerable pleasure. Realistic gun sound for World of Tanks 0.9.19.0.1 – replaces the standard gun sound on new, more realistic sounds. During each shot, you will hear a powerful shot of your tank, from which the sound is heard over long distances.
Complete with distant echo’s and such.Il have to backup my wot audio folder right now. No way im going to listen to these trash sounds. What brain do you need to realize these sounds are complete garbage and have nothing in common to how real guns sound?? Does WG even has a sound department? Or these sounds were recorded by SerB with his platinum iPhone6 when farting in the bathroom?

Realistic Gun Sounds Wot
Regarding the tank absorbing the sound I don’t think so.The actual “boom” sound is coming from the gases expanding from the gun barrel, not from the breach. Tank’s construction at best would absorb the sound of the breach kicking back, a not so loud “thump”.A pistol is similar to a tank’s gun in the principle of how it works. To muff the sound you would put a silencer on the end of the barrel, to deal with the gases. Covering the whole pistol in some sound absorbing material but leaving the barrel outside of it would do next to nothing to suppress the firing sound. People who defend these changes because they’re more realistic are completely missing the point. Yes, they might based on authentic sounds recorded on the respective caliber guns, or they might not.The thing is, for us who play the game competitively, it is important to be able to distinguish between the sounds of 122mm/152mm/183mm guns firing. If there’s a IS-3′s and and FV 183 sitting in the same spot it’s kind of a big deal whether the “plop” you just heard came from a tier 10 or a tier 8.With the current sounds (or gnomefather’s for that matter) that’s easy because the 183mm sound is so distinct.
Realistic Gun Sound Effects
This is first and foremost a game and not a historical tank simulator. Any change that is a clear detriment to the gameplay is unwanted in my opinion.
Everything up to 76mm is alright. 100mm+ is disappointingly airsoft-sounding.I was actually kind of expecting this to be the direction they were going with sounds, after hearing the Chaffee Sport. It’s not bad, but everything above 76mm needs to sound much meatier.They’re trying to strike a balance between Hollywood and realism, but they’re leaning too much towards realismlike people have already said repeatedly, it’s first and foremost a game, not a simulator; a bit more on the Hollywood side is appropriate.
Those are pretty lame after the 76mm. What is wrong with the current sounds? Didn’t they recently add the sounds we have now?I don’t care about realism for the sounds – I want more “hollywood” in the sound meaning it should sound big and scary for the bigger guns.I should be able to hear a 150mm+ gun from across the battlefield and be wary.WG, don’t think realism for the sounds – none of us want real, we want awesome. When I grind 70,000 XP to get the biggest gun on my tier 10 tank, I want it to sound awesome not realistic.