Carmen Sandiego's Great Chase Through Time Iso

Posted on  by admin
Carmen Sandiego's Great Chase Through Time Iso 6,0/10 3602 votes

PlotOn the opening screen, the player can choose to sign into the ACME roster to begin a game, continue with a saved one, or create a customized game by selecting one or more cases (a feature recommended for teachers). The game's opening credits finds Carmen Sandiego breaking into ACME Timenet headquarters in San Francisco in the present day, where she unlocks and steals a device called the ACME Chronoskimmer.

This is a review of Carmen Sandiego's Great Chase Through Time released in 1999 by The Learning Company. This is my first time contribution to Edutainment Month and I thank Lazy Game Reviews for.

Carmen later explains to her henchmen that the Chronoskimmer allows them to travel through time and steal historical treasures, thereby altering the course of history. Each crook must travel to a different time and place to steal an object and Carmen gives them a note to tell them where to hide before she will pick them up.Meanwhile, the Chief greets the player and explains what was stolen, why it is important, and what will happen if Carmen and her henchmen succeeds. The Chief explains to the player that he/she can immediately stop Carmen by going through Time Tunnels, which are passages through time and space left behind the Chronoskimmer whenever it jumps through time. After the player enters the Time Tunnel, that is the only way he/she can communicate with the Chief. Once the player have entered his/her cases, he/she cannot communicate with the Chief as she has not yet been born before 1948. However, the Chief sends the player one of the five Good Guides, characters who are knowledgeable of the culture of each case's historical period, to help the player if he/she gets stuck, as well as liaison with the historical figures.

Each guide has a particular area of historical expertise, such as antiquities, exploration or inventions. The five Good Guides in the game are: Ann Tickwittee, Ivan Idea, Rock Solid, Renee Santz, and Polly Tix. Each offers assistance when the player clicks on them and asks questions presented at the bottom of the screen. The game is divided into 19 chapters, or cases, starting in Ancient Egypt and each advancing the player closer to the modern day. The player must complete all cases to win the game. At the end of each case, the player and the Good Guide return to the Time Tunnel, where the Chief tells the player how they have set history back on track and briefs the player for the next case.The player begins the game with the rank of Time Pilot, but is promoted by the Chief as the game progresses, advancing to Time Scout, Time Trooper, Time Detective, Time Inspector, and by the end of the game, the rank of Time Sleuth, enabling a chance to capture Carmen Sandiego. Once the player is successful, the Chief lets them in on top secret information: that Carmen Sandiego was also an ACME agent, but felt the challenge of catching crooks was too easy so she became a villain herself to outsmart her former colleagues.

She aimed to delete a detailed dossier about her transition, which is thematically linked to her desire to delete the memory of history's greatest figures and achievements (dubbed 'Project: History Sweep'), under the pretense of simply 'stealing history's greatest treasures'. Though unstated in the game, it is implied that Carmen Sandiego only ordered her henchmen to steal these items as a decoy in order to ensure the ACME headquarters was completely empty while all agents were cleaning up her trail of historical mess. Once the player captures Carmen Sandiego, they have completed the game. Photo src: upgradedpoints.comCharacters and castThe only live-action role in the game was that of The Chief, played by Lynne Thigpen. All other roles were performed as voice-overs. Although most of the voice actors in the game only play one character, some performed multiple roles in different cases. For example, Charles Martinet plays both William Shakespeare and Ludwig van Beethoven.

Carmen Sandiego Great Chase Through Time Iso

Jarion Monroe plays a mixture of both historical and fictional characters: Ivor the Blacksmith, Kublai Kahn, Huang the Merchant, Richard Burbage, and Yuri Gagarin. While the voice actors playing Carmen Sandiego and most of her crooks are not credited, Francine Scott is credited as playing 'Villains'.The game distinguishes between historical and fictional characters with the rollover text that is displayed when the cursor is placed over a character. With a few exceptions (including ACME agents, V.I.L.E villains, and the peasants in Case 5) characters who have both a first and last name are genuine historical figures, while characters with only a first name or a descriptive title are fictional. However, some of the real historical figures like Queen Elizabeth I and Montezuma are referred to by only their first names. Photo src: upgradedpoints.comCritical receptionThe Learning Village said the game allows children to use their initiative and encourages them to investigate and think.

The player must carefully listen to the story, thereby exposing themselves to a variety of interesting historical events and periods. It found that some players focus on the sleuthing aspects of the game, while others become fascinated by the historical content. It said the investigative aspects of the game were 'extremely well constructed, weaving together very cleverly the story telling, solving the challenge and uncovering the clues to find the thief', that the historical content was accurate and clearly written, and that the game 'can be just as engaging for the parent to experience as for the child'. MacWorld noted 'the game only skims the surface of most cultures, concentrating on a few select narrow aspects'; alternatively, Advocate deemed the video game 'right on target'.Anne Reeks of Parenting wrote 'each mission delivers wit-sharpening riddles and bits of the era's culture, achievements, government, and technology', and noting it was 'unlike earlier Carmen escapades, which dragged on'. Elizabeth Hurley of USA Today commented 'The beauty of this program is that it's not just a history lesson, but a lesson in thinking.Each case requires the player to solve a problem before getting clues to where the villain is hiding.The software has taken the boredom out of learning.'

KindsWorld Magazine noted 'you don't have to know a lot of history to enjoy this game, and there's an electronic reference book for help'. The journal article Feminist Interventions in Electronic Environments praised the game for providing educational content 'in a gender-neutral way' while having 'strong, intelligent women characters'.Games Domain Review wrote 'This is certainly an enjoyable way to learn history! The characters are funny, and the graphics are very good. This game may be a little short for the older kids but will be more challenging for the younger crowd.'

Family PC said 'Our 66 testers enjoyed conversing with the 50 historical figures who crossed their path, but most of all they enjoyed the thrill of the hunt and the knowledge they picked up along the way.' Kiplinger's Personal Finance noted that several of the kids they playtested with became stumped in the hieroglyphics portion of the game, with one child exclaiming 'sometimes you don't get enough clues'. US Kids thought students could go to the Carmen Sandiego website to 'find history articles from Britannica Online for more in-depth learning' into the time periods they experienced.Robin Ray of The Boston Herald wrote that the rebooted version of the game 'corrects the faults of the earlier version and adds a lot of great new features'.

He said that the game 'manages to bring the educational features inside the game itself', prompting children to learn in order to solve the puzzles and complete the game, and that 'the educational part is never heavy-handed or off-putting and is just part of the fun.' The Milwaukee Journal Sentinel described 'Carmen Sandiego's Great Chase Through Time' as 'entertaining, challenging for their target age groups. and lively without getting a case of the cutes'.A review by Lisa Karen Savignano of allgame.com said that 'the graphics here are really nice, if a bit goofy, and the voices don't always match up to the mouth movements, but both of those are truly forgettable when it comes to the overall game.' Savignano wrote that the game is challenging but not particularly difficult, and that 'some hints and solutions to puzzles are included with the manual and at the website'.

I hope you're ready for a history lesson. And a lot of people telling you the Time Cuffs aren't active yet.The Case of the Missing CaseWhile the game's first case (Egypt) is followed directly by the Rome case in-game, internally, Rome is actually the third case. The second case is skipped over in the names of the case files (e.g. Egypt's main resource file is C1ART.MHK, while Rome's is C3ART.MHK). Case 2 simply doesn't exist.There are almost no traces of the missing case in the game data. The only acknowledgement that it was even planned seems to be this placeholder Chronopedia entry:HISTORY TEXT FOR CASE 2Section 1 HeadingSection 1 Body.Section 2 HeadingSection 2 Body.Section 3 HeadingSection 3 Body.Section 4 HeadingSection 4 Body.It seems to have been cut fairly early in development, as the demo version (dated three months before the final) contains a case timeline that doesn't show anything between the Egypt and Rome cases.

Rimworld maximum number of colonies of the world. Combined with the fact that stellar civilizations regress (due to war or plague) as often as they progress, this means that someone traveling between stars may end up interacting with people at any level of development, from pre-agricultural tribes to transcendent machine gods.Your starting colonists in RimWorld are at a technological level in the middle of this span.

Free

Carmen Sandiego's Great Chase Through Time Iso Download

Sorry, your browser either has JavaScript disabled or does not have any supported player.You can or to play the clip in your browser.A short rag. May have been meant as background music for arresting Dee Cryption.Dialogue: The Short VersionThis game has a lot of unused dialogue (in the ballpark of 400 lines!).